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Thanuka Perera

Game Developer · GPU Architecture · Systems Engineer

Building at the intersection of low-level hardware, real-time rendering, and creative digital production. I care about the places where silicon, systems, and visual craft collide.

GitHub Get in touch
FocusGPU / Rendering
LocationSri Lanka
StackC++ / Unity / UE5
StatusOpen
Profile

Core identity

Quick rundown on who I actually am, what I'm into, and where my head's at between rendering, systems, and creative work.

Background

I'm a Computer Science undergraduate at the University of Westminster with a deep interest in game development, GPU architecture, and real-time rendering. I care about how low-level constraints shape higher-level experience, and I like building where systems thinking and visual craft meet.

Current operations

Currently driving growth for BitByBit, an AI-native OS startup, while sharpening depth in C++, physics simulation, and RDNA architecture. I’m especially drawn to reverse engineering, runtime behavior, and the engineering choices that make software feel sharp instead of bloated.

Deployment log

Active station

Where I’m currently working and what I’m actually doing there — no fluff.

Active
Growth & Content Associate
BitByBit
Present

Strategizing go-to-market for an AI-native OS startup, analyzing engagement, producing multimedia assets across the Adobe suite, and supporting client-facing growth work. It sits in an interesting zone between creative execution, systems thinking, and product communication.

Go-to-market Analytics Creative pipeline Client strategy
Training record

Academic background

The academic side — where the foundation was built and how the stack's been growing.

2024 — 2028
BSc (Hons) Computer Science
University of Westminster (via IIT)
2023 — 2024
Diploma in Information Technology
ESOFT Metro Campus
2021 — 2023
Cambridge O/L and A/L
Louvre College Pannipitiya
Subsystem map

Technical identity

How my brain actually clusters things — grouped by how I think, not just a list of logos.

SYS.01
Core languages
SYS.02
Runtime engines
SYS.03
Graphics & hardware
PhysX GPU Hardware
SYS.05
3D & modeling
SYS.06
Security & tooling
Community

Field operations

Things I do outside of work because I genuinely care about the community.

GameDev Event Lead
LEVELSTAIR
2024 — Present
Open channel

Let’s build something sharp.

Game systems, GPU work, creative tooling — if it’s ambitious and technically interesting, I’m down. Let’s talk.